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One of the things about no-limit hold'em that even the greenest players will
pick up on quickly is that there is no one style that guarantees wins. If you
play long enough, chances are you'll see variations on almost every style of
play win with ease. So if one style isn't more correct than another, what's
the best way to determine which style of poker you should play? Your
psychological makeup plays a big part - you'll probably find that one style
comes more naturally to you than others. Also, the more advanced your skills,
the more you'll find yourself able to switch between different styles. Here's
a look a few general style categories and an overview of their requirements,
strengths, and weaknesses.
The tight-aggressive player
Requirements:
The tight-aggressive player wants only the most premium of cards before he's
willing to put his money into the pot. These include the big pairs (A-A, K-K,
Q-Q, and J-J), big suited cards (A-Ks, A-Qs, and A-Js), and big off-suit cards
(A-K and A-Q), but given the right situation can also include high-card hands
like K-Qs or pairs like T-T or 9-9. When he comes into the pot he's likely to
be raising - whether there's a raise in front of him or not. While position is
important to this player, the strength of the cards he plays often negates any
positional disadvantage he may face. He must be patient enough to wait for
good cards before getting involved in a hand.
Strengths:
From a statistical point of view, the tight-aggressive player has a much
higher chance of winning any time he's involved in a hand simply because his
cards tend to have a higher expected value than those his looser opponents
play. He also benefits from being able to control the odds he gives his
opponents, meaning he can induce big mistakes from opponents who fail to
consider his style of play.
Weaknesses:
Tight-aggressive players can be prone to being slow-played by looser opponents
who flop monsters. The tightest of these players can also be neutered if the
deck goes cold on them. Finally, those who don't know how to switch gears can
be very predictable, essentially giving up their statistical edge to opponents
who read them easily.
The loose-aggressive player
Requirements:
The loose-aggressive player's requirements for a hand to play are almost
non-existent. Any two suited cards, any two high cards, and even two random
cards can be good enough to come in for a raise. A loose-aggressive player
must be willing to throw a hand away after the flop when the situation
dictates. He must also be good at reading his opponents in order to know when
to let a hand go. It's very important for him to understand odds and the
relationships between different hands so he know when to get away from a bad
situation.
Strengths:
Because he plays so many hands, the loose-aggressive player is next to
impossible to read. Not only can he take pots away from opponents without a
made hand, but his big hands will tend to get paid off because his opponents
will rarely believe he has good cards. When he can build a big chip stack, he
can be the most dangerous player at the table.
Weaknesses:
If he ever finds himself short-stacked, the loose-aggressive player will
usually not have enough ammunition to make the sorts of moves necessary to
represent big hands. Also, he can maneuver himself into a corner if he doesn't
pay enough attention to his opponents' tendencies - one badly timed move
against the wrong player can decimate him.
The trapper
Requirements:
The trapper likes to play hands that may not win often, but which will will
monster pots when they do develop into read hands. Suited aces, suited
connectors, and medium-to-small pairs are some of his favorite hands. The most
important factor for him is to see a lot of flops cheaply, so he can try to
hit a big hand on the cheap. He must be willing to play passively enough to
appear weak, patient enough to let his opponents hang themselves in situations
when he makes a monster, make good use of position, and be calculating and
cold-blooded enough to let his opponents harm themselves.
Strengths:
Those who play the part of the trapper well will often find themselves behind
large stacks of chips built by luring opponents in. They can also make a lot
of money from semi-bluffs, since their opponents will also often be drawing
and will not be willing to continue when they miss and are faced with big
bets. Trappers who build big stacks and can switch gears can be some of the
scariest opponents to face.
Weaknesses:
Often times the trapper is dependent on his draws coming home; if they don't,
he can find himself in big trouble. He can also fall victim to traps himself,
especially if he ignores the importance of position. Because his passive style
early in hands can allow others great odds to hit a big hand against him, he
may sometimes make his hand and lose the pot anyway.
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